![]() Get into this position early, and then bounce grenades off the pillar into Makron until it uses its tractor beam for the finish move, before he capture you and processing the Stroggification. By hiding in one of the two corners nearest to the Makron, none of its attacks will be able to hit the player. There are two pillar filled corridors on either side of the Makron. The Makron will not chase the player during this fight.If you lack heavy weapon, stay mobile, use cover wisely and hit him with Machine Gun or Hyperblaster, keep moving will help you dodge the grenades, cover will make you less likely to be the open target for him. Lay waste of it using explosives also help you drain its health quickly. Attacking the Makron with the Nailgun as soon as he appears while dodging around to avoid as much of his blaster fire as possible is probably the best strategy for this fight. The Makron's blaster fire is difficult to dodge since it fills the entire room and even ricochets around after hitting the walls, so it's important to kill the Makron as quickly as possible before you run out of health. To win the fight (well, you will be defeated in the script), the player must deal sufficient damage to the Makron to trigger his use of the dark matter tractor beam otherwise, the Makron will simply kill the player with his attacks.He also periodically launches a spread of several grenades throughout the room, which detonate a couple seconds after landing, or detonate if they hit the player. The Makron's blaster fires a spread of 3 large blaster bolts every shot, and he constantly fires it throughout the battle. He does not move during the battle, instead standing still at the far end of the room while constantly firing at the player. In this battle, the Makron has 1,400 health, and is limited to his blaster and standard grenades. ![]() In this fight, the Makron is invincible depleting his health will simply cause him to grab the player with a dark matter tractor beam, disabling Matthew Kane and causing him to be captured for Stroggification. The Makron is first encountered at the end of the Nexus Hub, after shutting down the Tetranode and destroying the two Stream Protector bosses.The Makron can also stomp the ground to create a 360 degree shockwave attack, and can also step on the player if they get too close. The Makron's left arm is a 3-pronged claw that can also fire a sweeping dark matter beam. The Makron is armed with a multi-purpose dark matter cannon as its right arm, which can fire a large variety of different attacks standard large blaster bolts, a spread of standard grenades, a dark matter black hole, a spread of dark matter grenades, and finally a spread of teleport drops to summon Strogg reinforcements. In the center of the Makron's torso is an attached Human Torso Unit serving as an extra power supply. In contrast to the previous Makron, which was an organic brain housed inside a robotic battle suit, the current Makron has an organic alien head and torso, encased in a gigantic, heavily armored robotic torso, and four spider-like mechanical legs. This Makron has a noticeably more sadistic personality, often laughing maniacally and shouting out phrases such as "die human!", "you will fail!", and "you cannot win!". Different from the one previously seen, the Makron is a larger, more powerful version built or elected to replace the previous Makron. In Quake 4, the Makron is the supreme leader of the Strogg, and also serves as the guardian of the Strogg Nexus and is one of the game's two final bosses (the other being the Nexus itself). 60 (dark matter grenade), 55 (dark matter grenade splash damage).12 (dark matter gun), 50 (dark matter gun splash damage).
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